I’m not much of a movie watcher. I just saw the Pokemon movie and it was the first time I’ve been in the theater in years. And it seems like now that the superhero craze is nearing its end, there might be more effort put into making good video game movies. I’ll definitely go to the theaters more often, even when they aren’t the best. I even liked the first Super Mario movie. That movie was fun and actually had an original story and amazing production values. Not to mention some pretty polished CG for the time. Although I have points of advice, all you really have to do is get the references right and most problems will be overlooked. But I have points of advice anyway.
The Legend of Zelda movie
Make it like the NES games
Due to the more open-ended nature of the NES games, there’s more room to experiment. Plus, following an already established story, if accurate, would be too predictable. The NES games have big, out-of-town locations such as the Maze Forest, Death Mountain, deserts, and hidden locations. Later games don’t have much besides towns and dungeons. Even the fields in later games aren’t that open. Plus they’re the beginning of the series.
Don’t have puzzles
Combat is more fun to watch than puzzles. Plus it lends itself more to kinetic visual creativity than puzzles. Puzzles may be interesting to solve, but watching someone else do puzzles when you know the solutions is boring.
Don’t have errands
Link needs to do heroic things like saving children and retrieving important things. Doing trivial chores for someone isn’t very inspiring. Villagers need to be in trouble without Link.
Don’t make Zelda a Strong Female Character
There’s lots of room in video game adaptations for these, but this ain’t it. Not with this character. Zelda is good at a lot of things. She can outsmart and mislead bad guys, disguise herself, and spread and hide information quickly. But don’t make her just “Link with Magic” because you run the risk of making Link unnecessary. It didn’t work in the cartoon show. Have it be more consistent with the games. And if you want her sleeping and trapped in a crystal until the end, that’s also fine. Wouldn’t recommend it though.
Don’t reveal Gannon until the end
The main character shouldn’t be Link, Zelda, or Gannon. It should be the world. Gannon isn’t the world or enemies. He isn’t even the enemies. He’s just one guy at the far reaches of the world. Also, don’t make him talk. Having scenes without Link would even be interesting.
Make it realistic
Anime art styles aren’t cool unless you’re making an anime. Even the Pokemon movie isn’t doing that.
Other than that, go nuts.
Make it scary
Have it go deep into a dark, remote planet. Put in creepy creatures and even some jump scares. Establish that even armor doesn’t make you invincible.
Have other characters talk, not Samus
Samus should just adventure in the planet and space stations. Less important characters should advance the story.
Reveal Samus’s gender at the beginning
People already know by know. Just show her face in the visor sometimes. Only take the helmet back off at the credits.
No recharge stations
Those break the tension.
Don’t let Yoshio Sakamoto touch it
Yoshio Sakamoto is dumb.
Generally, start with the NES IPs. If they aren’t very big, just have them all be in one movie together. Then move onto later ones.